Voxel Engine | Occlusion Culling
This video showcases pausing the occlusion system to show what is not being rendered
Voxel Engine | Ray Path
This video showcases a ray visualization tool that shows the bounding boxes of each step the ray took
Voxel Engine | Destruction
This video showcases the use of ~10,000 rays cast from the camera frustum, and deleting each voxel the rays terminate on
Voxel Engine | Creation
This video showcases creating walls of ~100,000 voxels in quick succession