Alexander Cutsail Showcase

Voxel Engine | Occlusion Culling

This video showcases pausing the occlusion system to show what is not being rendered

Voxel Engine | Ray Path

This video showcases a ray visualization tool that shows the bounding boxes of each step the ray took

Voxel Engine | Destruction

This video showcases the use of ~10,000 rays cast from the camera frustum, and deleting each voxel the rays terminate on

Voxel Engine | Creation

This video showcases creating walls of ~100,000 voxels in quick succession